AR Chess - Simple chess experience built on Oculus Integration SDK

I believe that the future lies in a combination of AR and body/hand tracking. That's why I decided to make a chess experience which is built on Oculus Integration SDK and uses both passthrough mode and hand tracking. I had to set up some of the grab types and the environment. Moreover, I've explored adding different sound effects, which made the whole experience much more immersive. I have found out that the Oculus hand tracking is not perfect yet, but it was fun!

Used assets:

— Low Poly Chess Pack

3D model of board and chessmen. I have had to fix some of the colliders to make it work the right way.

— Oculus Integration

Provided me with hand tracking, passthrough and grab interactions. I've connected different interactions to specific sound effects.

— Central of Mass Script

Since I didn't use sockets for the different cells, I've used this script which ensured that the chessmen always landed on its bottom.

— Chess Sound Effects

— Background Soundtrack (Queen's Gambit: Beth's Story)

What could I spend more time on?

— Make sockets for all the cells

— Improved hand model behaviour and visual

— Collider destroy animation

— Specific hand grab poses for chessmen

— Multiplayer experience

— Optimised chessmen movement while grabbed

— Being able to move the whole board in the space

— Providing users with tips on where to move

— Overall game logic and UI